Booth tours are unpredictable. At Bandai Namco, I had time to attend a theater presentation of three upcoming games and play the most anticipated titles for the publisher. Here’s a quick tour with Jump Force, SoulCalibur VI and Divinity Original Sin II Definitive Edition.
Revealed at the Xbox briefing, Jump Force is a stunning combat game based on anime and manga characters. Designed in 4K ultra HD for Xbox One, PlayStation 4 and PC, the game offers real time 3D combat arena.
Jump Force looks promising. We select 3 characters who will switch over when the fighter goes down. Characters are so nicely represented, and the gameplay is solid. All details are there on the skin and costume for a nice mix between the real world, while staying true to the original manga design. Each one has unique superpower moves. Awakenings and awaken techniques feels so powerful.
The SoulCalibur Series is over 20 years old. The weapon-based combat game offers solid gameplay and gorgeous graphics. The lore is important to fans. SoulCalibur VI will revamp the story by telling it under each character’s perspective.
Of the 13 characters and 9 locations to choose from – more will be available in the full game – I played as Geralt de Rivia. The witcher is new to SoulCalibur, and I wanted to give it a shot. He looks and behave the same as in The Witcher game series, plus the original music and voice actor adds to the realistic feel of the character.
Playing SoulCalibur VI with the special Hori panel controller felt like I was up for a real arcade gaming experience.
SoulCalibur VI will be available on October 19 for PlayStation 4 and Xbox One.
Get a pre-order of Soul Calibur VI for PlayStation 4 and Xbox One
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Pre-order Soul Calibur VI Collector’s Edition for PlayStation 4 and Xbox One
Divinity Original Sin II Definitive Edition
The Action RPG is the one I played the longest on the show floor. I was lucky enough to start a co-op game with one of the dev team members and the guy talked to me for more than an hour. He’s passionate about his game, and it makes the experience even more cool to play. He showed how to use both magical and physical skills at the proper time during fights. Being able to throw water barrels into fire, then use an electric attack to electrocute enemies is so fun!
In local couch co-op, we play on split screen but there’s an option for dynamic split screen. Which mean if players are close enough, it becomes full screen, then split again when we go separate ways. The inventory is shared between friends, so if you don’t need the axe you just collected, transfer it to the other’s inventory.
My highlight, some classes characters can talk to animals. Instead of the “bark” and “meow”, they’ll have conversation with them. Okay, I need this game now.
Divinity Original Sin II Definitive Edition is coming on August 31, although there’s already a preview trial out now on Xbox One with over 20 hours of gameplay value according the developer I talked to.