
Few entertainment universes excite me quite like Marvel, which is why MARVEL Tōkon: Fighting Souls was one of the games I was most eager to dive into this year. When I first played an early build of Tōkon: Fighting Souls at PlayStation Canada headquarters for my hands-on preview, I was impressed by how confidently Arc System Works reimagined familiar heroes and villains through its distinctive anime-inspired style.
After extensive time with the game across my early preview, open beta, and now the final retail version, I’ve seen Arc System Works’ ambitious vision for a Marvel fighter come together in impressive fashion. Tōkon does more than capitalize on familiar characters; it offers a bold new fighting-game identity. The big question is whether its sharp presentation and ambitious 4v4 combat have the depth to match. After assembling my team and putting the game through its paces, this is a superhero fighter I love going multiple rounds with.

MARVEL Tōkon: Fighting Souls details
Platform(s): PlayStation 5 and PC
Reviewed on: PlayStation 5 Pro
Developer: Arc System Works
Publisher: Sony Interactive Entertainment
Genre: Fighting
Available game modes: Single-player, local multiplayer and online multiplayer
ESRB Rating: T for Teen
MARVEL Tōkon: Fighting Souls game modes
One of the many pleasant surprises with my Tōkon experience is just how many ways there are to jump into a fight. With both solo play and online, there is a lot to dig into here. The biggest single-player offering is Episode Mode, which provides a mainline story experience. It follows Marvel teams including the Fighting Avengers, Unbreakable X-Men, Amazing Guardians, Knights of Doom and Samurai Outriders through the “Challenge of the Champion.” The story unfolds through stylish motion-comic sequences that blend Western comic-book presentation with Arc System Works’ Japanese manga and anime influences. It gave me a reason to experiment with characters and team combinations I might otherwise have overlooked.

Excellent modes for superheroes in training
Outside the story, Startup Battle introduces the fundamentals and team mechanics, while Training Mode gives you plenty of room to practice with different characters, combos and strategies. You can battle the CPU or another player locally, while online options offer Ranked and Casual Matches, private Room Matches and the larger Online Lobby. I like that there is a natural progression here: you can learn the basics, experiment with your team, tackle the story and eventually test everything you have learned against other players.
MARVEL Tōkon: Fighting Souls gameplay – epic battles await
Gameplay is where Tōkon really earns its superhero credentials. The 4v4 system looked a little overwhelming when I first saw it, but after playing the preview, beta and final game, I think Arc System Works found an excellent balance that fits the Marvel universe really well. The key is you don’t begin a match trying to control four fully active characters at once. Instead, your squad gradually assembles as the fight develops, opening more assists, Crossovers and team options. That gives every match a great sense of escalation and helps reduce some confusion.

Managing your superhero roster
One moment I was concentrating on Wolverine’s aggressive close-range attacks; a few moments later teammates are flying onto the screen, combos stretch across the arena, and the whole thing starts resembling the final ten minutes of a Marvel movie. It’s controlled chaos, and when everything clicks (or links), it feels fantastic.
Accessible combat with plenty of depth
What surprised me most is how accessible these layered systems feel. Light, medium and heavy attacks make the fundamentals easy to understand. On the other hand, “Quick Skills” further synthesize complex combos for players new to fighting games. You can opt to perform specials without immediately wrestling with complicated inputs. The systems also go incredibly deep if you want to really delve into the game’s deeper meta, with more traditional fighting inputs. I never felt the game was stripping away the satisfaction of learning the ins and outs of a complex fighter. Newcomers can jump in quickly, while experienced players can dig into assists, counters and combo routes.
Controlled chaos
There is certainly a lot happening once both teams are fully assembled, and matches can become visually busy, but I was surprised by how quickly I started understanding the rhythm of the action. It can become very overwhelming, but I really enjoyed the spectacle. The best fights become a constant balancing act between controlling my current character and thinking about how the rest of my team can extend an attack, cover an opening or completely change the momentum of a round.

MARVEL Tōkon: Fighting Souls graphics and performance
Visually, Tōkon is spectacular. The finished game gave me more time to appreciate how much personality Arc System Works has packed into every character. Even the menus are given artistic treatments to look like they are pulled straight from the pages of a comic book. Wolverine looks ferocious, Iron Man has a sharp futuristic edge, Magneto feels imposing, and Black Panther’s speed comes through beautifully in motion. Heavy attacks can explode into storyboard-like frames, while Ultimate Skills fill the screen with exaggerated animation. Stage transitions remain one of my favourite touches; smashing an opponent into a new area makes a round feel even more cinematic. On PS5 Pro, performance remained impressively smooth throughout my time testing out the game. Even when particle-heavy assists, explosive attacks, and effects filled the screen with a ballet of superhero chaos, the game didn’t stutter, and I have yet to experience any crashes.

Final thoughts on MARVEL Tōkon: Fighting Souls
MARVEL Tōkon: Fighting Souls delivered on almost everything that excited me during my original hands-on preview. It looks incredible, feels immediately approachable and has enough mechanical depth that I am still discovering new ways to use my teams. I would have liked more stages, and some advanced systems can become intimidating, but those drawbacks did little to slow my excitement to jump into another round. Most importantly, Tōkon does not feel like Arc System Works simply dropped Marvel characters into an existing fighting-game template. It has its own identity, rhythm and a 4v4 system perfectly suited to Marvel’s obsession with assembling teams. With Spider-Man back on the big screen this summer and Avengers: Doomsday approaching, it’s an exciting time to be a Marvel fan. If you have been waiting for a new Marvel game to dive into, assemble your team; Tōkon is one fight Marvel fans won’t want to miss.
| Pros | Cons |
|---|---|
| Fantastic anime-inspired presentation | Advanced mechanics can become overwhelming |
| Accessible combat with competitive depth | More stages would add variety |
| Creative 4v4 team system | Battles can become visually chaotic |
| Plenty of online and offline modes to dig into to |
Overall Assessment of MARVEL Tōkon: Fighting Souls
Gameplay: 4.5/5
Graphics: 4.5/5
Sound: 4.5/5
Lasting appeal/Replayability: 4/5




