Capcom Fighting Collection 2

Capcom Fighting Collection 2 brings eight more fighting games from Capcom’s back catalog to modern platforms. Like the first collection, it mixes popular arcade hits with games that haven’t been playable in years. This time, there’s a focus on both 2D and 3D games—something fans haven’t seen in a Capcom collection until now.

For many, including myself, the return of Capcom vs. SNK and its sequel is the main reason to check this collection out. These two games were once a dream crossover and have been tough to find on modern systems. Their groove systems, team mechanics, and big rosters still hold up today. You also get Project Justice, Power Stone 1 and 2, Street Fighter Alpha 3 Upper, Plasma Sword, and Capcom Fighting Evolution. Some of these are fan favourites. Others are more divisive. But together, they offer a wide look at Capcom’s work during the Dreamcast and arcade era.

Each game supports online play with rollback netcode and includes training modes, difficulty settings, and one-button specials. There’s also concept art, music, and other unlockable extras for those who want to dig deeper. Not every game holds the same weight, but this collection still feels like a solid mix. Whether you’re revisiting old favourites or curious about the ones you missed, there’s a lot here to check out.

Capcom Fighting Collection 2

Capcom Fighting Collection 2 details

Platform(s): Nintendo Switch, PlayStation 4, and digital download for Xbox One
Developer(s): Capcom
Publisher(s): Capcom
Genre: Fighting game
Modes: Single-player, multiplayer
ESRB Rating: T (Teen)

Hits, misses, and hidden gems

Capcom Fighting Collection 2 includes eight games that show different sides of Capcom’s fighting history. Some are legendary. Others are strange.

The 2D lineup covers Street Fighter Alpha 3 Upper, Capcom Fighting Evolution, and both Capcom vs. SNK games. Alpha 3 Upper is a solid version with extra characters and balance tweaks. The core gameplay hasn’t changed much, but fans of the Alpha series will appreciate its inclusion. Capcom vs. SNK and its sequel are the biggest reasons many will pick this up. These games bring together two major fighting game series with flexible mechanics and huge rosters.

I hadn’t touched Capcom vs. SNK 2 in years, and seeing it again felt like digging out an old console and finding it still works. I tried out K-Groove for the first time and immediately got smoked. Then I switched grooves, picked my usual characters, and actually started to hold my own. Capcom Fighting Evolution is the one I bounced off fastest. It pulls characters from all over, but something about it just doesn’t click. It feels messy.

The 3D side includes Power Stone, Power Stone 2, Plasma Sword, and Project Justice. Power Stone 2 is still great in multiplayer. Power Stone 1 plays tighter and feels easier to follow. Project Justice surprised me. I didn’t expect to like the school theme or three-on-three format, but the combos and style pulled me in fast. Plasma Sword looks cool, but it felt a bit slow and awkward compared to everything else.

The overall selection covers a lot of ground. Even if you don’t like every game, there’s enough variety to find something that sticks.

Capcom Fighting Collection 2

Tag-ins, team-ups, and throwdowns

Capcom Fighting Collection 2 mixes fast-paced 2D matches with chaotic, movement-heavy 3D brawls. The gameplay mechanics shift depending on which game you’re playing. In the 2D games, most of the depth comes from how you build your metre and choose your strategy. Groove systems let you select between different energy gauges and special move behaviour. Some grooves allow defensive counters or faster charging. Others reward aggression or provide custom combos.

There’s also a ratio system where you can build a team of one to four fighters. Using more characters lowers their individual power. This forces a trade-off between variety and raw damage. One system encourages you to go all in on one strong pick, while another rewards having more tools. Street Fighter Alpha 3 Upper lets you pick between three styles, called -isms, that change metre behaviour and fighting options. These change movement options, metre mechanics, and how you cancel moves. It feels technical but structured.

The 3D games bring a different kind of energy. One uses a plasma field system that creates area attacks. Another features four-player arena battles where stage hazards and items turn every fight into controlled chaos. Movement is looser, and reactions matter more than memorized combos. One Power Stone 2 match I joined online started with total silence. Then someone threw a table. Ten seconds later, we were all chasing each other for power-ups and dodging missiles. I forgot who won, but it was the most fun I’d had all night.

Every game includes a training mode. Optional difficulty settings and one-button specials help make even the more complex systems easier to learn.

Online features and extras

Online play in Capcom Fighting Collection 2 works as expected. Every game supports rollback netcode, and matches feel smooth with stable connections. I didn’t run into any issues during matches, though I did notice occasional sync hiccups after a few rounds ended. There’s no crossplay, which might limit your matchmaking options depending on platform. But if you’re playing with friends, it’s not much of an issue. Online matches also support training and versus modes, which gives the collection more flexibility for casual or competitive play.

Every game includes a dedicated training mode. You can test out move sets, combos, and metre options without pressure. If you’re unfamiliar with groove or -ism systems, this is the best place to experiment. One-button specials are also available. These make it easier to pull off flashy moves if you’re new or just want to mess around. Outside of matches, you’ll find a solid collection of extras. There are unlockable galleries, concept art, and original arcade marquees. You also get music remixes and soundtracks for each game. These features won’t keep you playing on their own, but they’re a nice bonus.

The overall UI is clean, but some elements—especially in the Capcom vs. SNK games—look slightly blurry compared to the rest of the screen. It doesn’t affect gameplay, but it stands out against the otherwise sharp presentation.

Capcom Fighting Collection 2

Capcom Fighting Collection 2 is more than just nostalgia

Capcom Fighting Collection 2 doesn’t try to reinvent anything. It just brings eight more fighting games to modern platforms, with solid emulation and online play. The value depends on how many of these games you’ve wanted access to again—or for the first time.

Capcom vs. SNK and its sequel were the games I kept going back to. They still feel technical and rewarding, even by today’s standards. Power Stone and Project Justice both bring something different, especially if you’re looking for multiplayer chaos or 3D team-based fights. Not every game lands. Capcom Fighting Evolution and Plasma Sword both felt like filler, and I didn’t spend much time with either.

ProsCons
Training modes and one-button specials help newcomers.No crossplay for online multiplayer.
Online play runs well with rollback netcode.Some UI elements look blurry or inconsistent.
Project Justice finally gets a proper re-release.Rival Schools and other related games are missing.
Bonus content like art and music adds extra value.

Still, I found myself jumping between games more than I expected. I’d play a few matches in Power Stone 2, then swap over to Alpha 3 or test a new groove combo in Capcom vs. SNK 2. It reminded me of browsing through a stack of old games—just picking something, seeing if it clicked, and moving on. It helps that online matches worked well and training tools were there when I wanted to go deeper. I wish the UI was a bit sharper in places, and crossplay would’ve made matchmaking easier, but those issues didn’t stop me from having fun.

Overall assessment of Capcom Fighting Collection 2

Gameplay: 4.5/5
Graphics: 4/5
Sound: 4/5
Lasting appeal/Replayability: 4/5

Overall rating: 4.1/5 (82%)

Capcom Fighting Collection 2 isn’t perfect, but it does what it sets out to do. It gives old games a chance to be played again without needing an old console or emulator. If you’ve been waiting to revisit these or just want to see what you missed, this is a good way to do it.

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Jon Scarr
Jon is the Gaming Editor and is based in Toronto. He is a proud Canadian who has a serious passion for gaming. He is a veteran of the video game and tech industry with over 20 years experience. You can often find Jon streaming the latest games on his YouTube channel. Jon loves to talk about gaming and tech, come say hi and join the conversation with Jon on Threads @4ScarrsGaming and @4Scarrsgaming on Instagram.

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